The Chronicle of Epic Words

Five pegs, four banners, and a hall that keeps better minutes than answers.
At a glance
The Wardmoot is a hall dug into a barrow — a low green mound on the far side of the ford, older than any building that would call itself a building. Step down out of the daylight and the first thing you'll notice is the wall behind the warden's table: five pegs driven into the old stone, and only three banners hanging from them. One peg stands recently bare, the wood still bright where a fourth banner hung for as long as the hall has stood. And one has been empty so long the dust hasn't bothered to settle on it. The whole place, you'll come to feel, is a room-sized version of every sign you've read since the vale — something worn down to a shape where a word used to be.
This is where the three wardships take their oaths, and where you take yours. The Bell, the Knot, the Key — three houses, three verbs, and a ceremony to bind you to one of them for good.
You'll meet Court Mage Iliana here in a role she keeps at arm's length: Moot-Warden, reading the oaths off a card in the flat voice of a woman who has recited them at many Moots and believed them at roughly two. She'll lay the three verbs out for you plainly. Bell sings what survives. Knot keeps what the water wants. Key finds what was locked away from you. Pick the one you'd want carved on your own door, she says — and try to mean it, because the banners take offense.
Press her about the bright, recently-bare peg and she'll tell you the Lantern hung there since the hall was raised, until the spring the House got its name back, read the muster roll twice, furled its banner, and went home. That, she'll add, is the only proof anyone has ever had that these are houses wearing hoods — that there's a face under each one. Choose yours knowing it.
Press her about the other empty peg — the cold one, the one no banner has touched in living memory — and you'll get the closest thing the Wardmoot offers to a mystery: there were five pegs when the hall was raised, and there have only ever been four banners as long as the Moot has kept minutes. The minutes, she'll say, go back further than the question. She considers this a complete answer and is entirely unbothered that it isn't.
The Wardmoot doesn't only hold oaths. Beneath that long-bare fifth peg is a shelf where unclaimed things wait, and by the time you arrive there's a fresh candidate for it: a fitted bronze piece dredged out of Four-Arch Ford that fits none of the three wardships' heirlooms — nor the departed Lantern's, whose folk checked courteously, by letter, before they left. Three delegations argue it out endlessly over the road at The Open Mouth; the Moot's answer, when it comes, is simply to set the thing on the shelf where unclaimed things go.
Nobody objects when you pocket the colorless cloth it came wrapped in. It fits nothing, means nothing yet, and weighs almost nothing at all — a keepsake you'll find yourself carrying long after the crossing is behind you, holding it up against that cold peg now and again just to see whether the two absences rhyme.
You reach the Wardmoot only after Four-Arch Ford, where the ferrywoman Bett takes a true story for a toll and the hedge-witch Yarrow rows out mid-crossing to collect an older debt. Come to the hall with an oath already half-chosen and you'll leave with a new verb and an old itch — two empty pegs at two different temperatures, and the growing, unearned certainty that they belong to the same unanswered question. Years and kingdoms on, Serafine will still ask whether the fifth peg was bare when you stood there. It was. You noticed. That's rather the point.
The Wardmoot sits in a barrow-hall on the far bank of Kingdom XII (The Vowel Crossing), beyond Four-Arch Ford. You'll come to it near the end of your time in the crossing, once you've crossed the water — most travelers pass through The Open Mouth's endless argument first and arrive at the hall already primed to pick a side. This is where you take your wardship oath, and whatever verb you swear here, you carry the rest of the way.