Meet the Team
Logic Loft Games is a small studio, and every game we ship — from Pairdle to Pairdle Slide to Epic Words — is a genuine team effort. Here are some of the people who make them, in their own words. You can read more about the studio itself on our story page.

Tim Nye
Founder
I'm Tim Nye, the founder of Logic Loft Games. I've been a gamer my whole life — I have thousands of hours in Civilization VI and VII, and I play chess every day. My claim to fame is that I once played Alireza Firouzja and lost — but I lasted 16 moves, and that's got to count for something. I'm also still trying to solve Threes.
I play Pairdle and Pairdle Slide every day, and I'm super excited to play Epic Words from start to finish — though coding keeps me from playing as much as I'd like.
I love feedback on my games, and I hope you enjoy playing them.

Suzette Simons
Game Tester & Reviewer
I joined the Logic Loft family this year and was genuinely excited to be invited to become part of its journey at such an early stage. Working with such a great team has been a wonderful experience, and I'm learning a great deal about what happens on the other side of gameplay — from developing an initial idea, to testing, refining and eventually releasing a finished game.
Until now, I have always experienced games purely from the player's side. As a woman approaching 60 (!) I'm still not entirely comfortable describing myself as a “Gamer.” In my mind, that word conjures up an image of a teenage boy wearing a hoodie and sitting in a darkened basement surrounded by screens. Apparently, however, anyone who regularly plays, analyses and talks about games qualifies — so it seems that a Gamer I am!
Originally from the UK, I now live in rural France with my husband David and my cat Lily-Mai. I own and work at my dog boarding kennels and cattery, and I am also President of Association Violet, a small charity that raises money to support local children with disabilities and their families.
I've always enjoyed word, logic and visual puzzle games, particularly those that are easy to pick up but still give me something to think about. I enjoy trying other mobile games too, and will often download a new game — usually from an advert — and play a minimum of 10 levels before I decide if I like it or delete it. A lot get deleted for various reasons, and this additional experience helps when I am writing my honest reviews for the Logic Loft blog, looking at what keeps me playing as well as the areas I think could be improved.
Logic Loft's recently created games have been a true team effort, with each person bringing their own unique experience, knowledge and perspective to the mix. We recognise and respect one another's strengths, and it's the combination of those different skills that helps make each game the best it can be.
Pairdle
I enjoy playing Pairdle when I have some quiet time to myself — and I usually play with a pen and paper beside me. I like to approach it logically, looking at which pairs are likely to appear at the beginning, in the middle or at the end of a word. I make little lists on scraps of paper and then try to solve the word in just one or two guesses. It doesn't always work, of course, but that is how I enjoy playing.
Pairdle Slide
This is one of my favourite games at the moment. It has been going through plenty of development and changes as we work towards getting the experience right. I particularly enjoy the picture element of the daily puzzle; however, I also appreciate the original style of play, where completed words simply turn green, because not every player wants additional pictures or features. There is plenty of variety to keep me playing regularly and sharing the game with friends.
Epic Words
I'm also very excited about Epic Words, a new Logic Loft game that is currently in test mode, being played a lot by the team while we prepare for its release. The team have been working incredibly hard behind the scenes to get it ready for the public to enjoy.
Epic Words combines wordplay with a fantasy journey loosely inspired by games such as Dungeons & Dragons. As you solve words, your little avatar continues his epic adventure to recover all the letters that have been stolen. We have had great fun adding visual and sound effects connected to the words you discover; for example, a lion might appear when you find “lion,” while musical instruments produce their own sounds. (But I'm not going to give too much away!)
There is a great deal happening within the game, and I'm excited to watch it continue to develop. I'm really looking forward to seeing the finished result and believe Epic Words has a very bright future ahead of it.

James Woods
Product, Growth & Analytics
James Woods is a product leader, technologist, and indie game developer with more than two decades of experience building software products and games. A lifelong gamer, he enjoys Baldur's Gate 3, Star Citizen, and Marvel Snap, as well as clever casual and word games. Pairdle and Pairdle Slide are part of his morning routine — “I usually play a couple of rounds with my morning coffee on the porch.”
At Logic Loft Games, James focuses on product, growth, analytics, and user acquisition.

Jenna Nye
Social & Creative
Jenna is a lifelong puzzle lover with a competitive streak who rarely turns down a game — especially if there's a leaderboard involved. She loves word games, logic puzzles, trivia, and daily games that give her something quick and fun to come back to each day.
Pairdle and Pairdle Slide have become part of her daily routine, usually played in the morning with a coffee or whenever she has a few minutes to spare. She especially loves the challenge of Slide and the satisfaction of finally spotting a word that was sitting right in front of her the whole time. She's also known to replay a puzzle just to see if she can solve it faster.
Outside of word games, Jenna is a psychology student at Harvard University and loves staying active, playing pickleball, traveling, trying new restaurants, and spending time with her two corgis, Rocky and Reilly. She also works on the creative and social side of Pairdle, which means she gets to combine her love of games with her love of building fun things people actually want to play.

Cody
Game Tester
Hey, I'm Cody! I'm 25 and got involved with the team in a pretty simple way — I married the boss's daughter! While I may have joined the team through family, I've really enjoyed getting to know the games and being part of what we're building.
I've always been a gamer, although most of my gaming has traditionally been on console. I'm a big fan of games like NHL and Call of Duty, and when it comes to mobile games, I was pretty much all-in on Clash Royale. I'm definitely competitive when I play. I don't necessarily have to be the best player in the room, but I do want to be the one who has made the most progress, unlocked the most things, and is furthest along.
That's one of the things I've really enjoyed about the games here. I've gotten into playing Pairdle and Slide in the mornings with my coffee, and I've found that it's actually a great way to start the day and get my brain working. Epic Words is another favorite because it's the kind of game I can jump into anytime when I'm bored and, before I know it, I've been playing for hours. I also really like the medieval theme and the card-collecting and badge system. It reminds me a lot of what I enjoy about Clash Royale, especially the feeling of always having something to work toward.
When I'm not gaming, I like going to the gym, walking my dogs, and playing hockey or volleyball. I'm always up for a little competition, whether that's on a screen, on the court, or on the ice.
For me, gaming is really about having something fun to work toward, whether that means beating a high score, unlocking something new, or just starting the morning with a quick game and a cup of coffee.